Brawl - Diddy Kong - Subaction - SpecialAirSJump
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Stats
IASA: |
None |
Hitboxes active: |
8-31 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x1da |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xd6 |
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0 |
1 |
Grab |
set action: 0xd6 |
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0 |
2 |
2 |
60 |
0 |
100 |
20 |
Normal |
Burn |
AD |
0.5 |
0 |
8 |
2 |
1 |
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Frames:13-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xd6 |
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0 |
2 |
2 |
60 |
0 |
100 |
20 |
Normal |
Burn |
AD |
0.5 |
0 |
8 |
2 |
1 |
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Frames:22-31
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
2 |
60 |
0 |
100 |
20 |
Normal |
Burn |
AD |
0.5 |
0 |
8 |
2 |
1 |
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Scripts
Main
- AsyncWait(7.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 3.0, set_action: 214, target: GroundedOnly, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 3.0, set_action: 214, target: AerialOnly, unk: Some(2) })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 3.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(12.0)
- DeleteGrabBox(1)
- AsyncWait(21.0)
- DeleteGrabBox(0)
- AsyncWait(31.0)
- DeleteAllHitBoxes
GFX
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 220 }
- AsyncWait(2.0)
- FlashEffectOverlay { red: 255, green: 192, blue: 128, alpha: 180 }
- AsyncWait(4.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 224, alpha: 150 }
- AsyncWait(5.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 150, green: 0, blue: 0, alpha: 0 }
- AsyncWait(10.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 192, alpha: 120 }
- AsyncWait(11.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 150, green: 0, blue: 0, alpha: 0 }
- AsyncWait(16.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 160, alpha: 90 }
- AsyncWait(17.0)
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 150, green: 0, blue: 0, alpha: 0 }
- AsyncWait(27.0)
- RemoveFlashEffect
SFX
- AsyncWait(1.0)
- SoundEffect1(2125)
- SoundEffect1(5269)
- SyncWait(6.0)
- SoundEffect1(5313)
Other
- AsyncWait(2.0)
- Rumble { unk1: 13, unk2: 0 }